But not subdivision modifiers like Turbosmooth since it is converted CAD and is just a bunch of tris, many long and skinny. In the end, it is an Editable Mesh, and works for the most part with any modifier that works with Editable Meshes. It also helps with viewport performance with 1,000’s of objects when you are viewing as Edged Faces or Wireframe since it is only drawing a fraction of the edges. A process that nPower Translators does when converting BREPs to meshes, which results in a much easier to navigate scene since you aren’t staring at a million tris, only the edges that were originally the edges of trimmed surfaces when they existed as BREPs. Power Edge Mesh is just an Editable Mesh, with some edges turned invisible so that a CAD import looks as though you are still looking at a BREP. Warning – the results can be most cases useless. You want unwrapping explicitly using only your seams, no matter how stretched, deviated or deformed? Then use organic mode, and turn stretch factor to 1. _”It might be wishful thinking on my part to have existing seams combined together and not split at the same time with hard surfaces.”_ Must check later, but I do not know any other concept on this planet that flatten (atlas) UVs and keeps seems, this would be a customized pizza not listed in the regular menu. In HardSurface Mode there is no keep-seams, as far as I know – this is explicitly based on an angle. I bet when I would see it, everything would be clear to me in a second. On the other side – I see only words from you, no screenshot, no model. Export and import it as OBJ, convert it in something compatible to see what you can get as a clean topology and then you can work with it. We can deal with meshes, but for what you do there, you need wizardry. I know this plugin NPower exists, but do not know anybody using it. Invisible edges, “power edge mesh” (what on earth is this Exot!!?) this is definitely not standard max geometry.Ĭan you apply on it any Max Modifier at all, like Turbosmooth or Lattice and get any usable result? Are these NURBs? Our latest product on the gaming market was nominated for the German Game Developers Award 2008 in best graphics category, and CG products are used by many famous Game and Design Studios worldwide.Ja, ok, ok, from all geometries on this planet you have picked for testing some third party derivate and you wonder why it does not work.
We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design & video production, digital content creation as well as in graphics and animation.
The update is free for all Unwrella customers and can be downloaded from the customer area.ĭemo Version of Unwrella is available for download here.ģd-io games & video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. With this release we have paralleled the versions and features between Unwrella for Maya and 3ds Max. We have just released the latest update for Unwrella (3.18) for Autodesk Maya 2019.